Another in a series of unknown length, on an irregular schedule, of indeterminate usefulness.
Advertising your Game-as-a-Service and intentionally minimizing the as-a-Service component.
“This city-building game is really cool. But… there’s no multiplayer. Why do I need a constant online connection to play it?”
“It’s… rendering… a lot of art… in the cloud.”
(Wipes sweat from brow.)